Light in Night and new changes

What about the game news? When is the release planned?

Such questions are difficult to answer. The timer on the site is a warm-up before the game, when this date hits, a very detailed article about the game will be released, so do not forget to follow the updates and include notifications.
The release will be when the game is ready. We'll have to spend dozens of hours on different systems to find and fix bugs, see how the game works and monitor progress. A modest project, but actually for us in the first place not the graphics, and the main plot. The only thing we are sure to be glued — to the translation of the game into English. This is a very complex and voluminous process. We know that the quality is lame, but we try to correct problems and grammatical errors. The readiness of the game at the moment has not reached half, we try to make the story interesting, of course, not directly exciting, but something that could encourage the player to pass it on and not throw. For some, we challenge in the form of achievements, but more on that later.

New chips?

Progress in the development of the game does not stand still and bears fruit. The game's plot has become less crude, there was a system of achievements.
Recently, we had a change of font to a new one, which somehow affected the perception of the game. For our players to test the game immediately osutils that they in the future.


Achievement system.

It's a Glossary of your decisions. If you replay the game, achievements will change. What is the essence of these achievements? And why do we consider this an achievement? Yes, for the reason that players can share their own achievements with other people, everyone will have something of their own. Do not worry, there will be static achievements that will remain with you forever. This system also allows players to keep track of what decisions they made during the game. At the end of the passage they will have statistics, which will describe everything, as well as the end to which they came. Why not a gallery? Why not a section with endings? Here we have already made the decision to make a section "Advanced", where players can view and listen to different content. There will be "Section endings", "Gallery" and maybe something else. 

Soundtrack. The game has ambient music from our team, as well as tracks from other music artists. Good sound, liveliness and suitable for the setting genres — help to improve the perception of the game.

New details?

We want our game not to be short. However, if it is long, the interest in the plot of lost, you might say. In fact, we try to make all the moments in the game interesting, and some memorable for a long time. We know that most likely there will be a lot of mistakes, which means that some moments can be really boring or illogical. We are grateful to all the people who are interested in our game.

With you were Drear Games, be in touch!

Category: Development log | Views: 984 | Added by: SeeNot | Tags: Dev, game, Developer | Rating: 4.6/7
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